MY PORTFOLIO
01
Reverse Tower Defense

Creative Directer and Design Lead
As the Lead level designer and the Creative Director of this team of 7 members my role is to manage the quality of work coming from all members of my team as well as keep a scope on the quality as a whole and make sure we are making the minimum requirements and more. As well my other role is to make the unique levels creating pathways, lighting, game mechanics, environmental appeal, and unique to each level.
02
Adventure and Strategy

Design Lead
My role as the Lead designer in a 22-person team with 6 total designers is to create and hand out tasks to each of my designers that fit their level of expertise and manage time appropriately to make sure tasks are due on time. As design lead, I’m also in charge of making the Vertical Slice for this game as shown below, in which I was responsible for the level design, lighting, interactions, pathing, placing of mechanics, partial story, and narrative. I also put a majority focus on building two main levels for this game: Night Club and Shoe Store.